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It's hard not to cheer Fetch's joyful glee at blasting DUP soldiers with finger lasers, or crushing a few dozen simultaneously via swirling pink neon singularity. Where Delsin always felt like a petulant brat, unsure of his burgeoning superpowers and moral imperatives, Fetch is a grizzled street tough who views her laser shows as the ultimate high and revels in her newfound power. Fetch is a more complex, believable character than Delsin Rowe, with a traumatic backstory that more than justifies her cynical attitude and general distrust of others. According to the devs, First Light boasts improved graphics, new superpowers and even an enhanced Photo Mode, but are these new gameplay wrinkles as brilliant as our heroine's own bolts of light, or do they fizzle out like so many garish signs drained of their luminous neon gas as Fetch strolls by? Either way, any excuse to flood Seattle with a deadly light show is a good one, so it's time once again to play superhero in the Emerald City.For the majority of its too-short runtime, Infamous: First Light weaves a story far superior to the plot in Infamous: Second Son. Set two years prior to the events of Second Son, First Light follows Fetch through a story of deceit, revenge and cathartic destruction. Now, developer Sucker Punch has returned to virtual Seattle with a prequel, dubbed Infamous: First Light, starring the neon conduit herself, Abigail "Fetch" Walker. "Sublime" is a hyperbolic descriptor, but "wicked rad" is an apt substitute. Sprinting up buildings while trailing a day-glo zephyr of light in your wake was the defining experience of the early days of the PlayStation 4, and rarely has an open-world game offered such gratifying freedom of movement. Categorically, objectively, spiritually incorrect. Got your answer? If it's anything other than the "neon dash" ability, I'm sorry, but you're just incorrect. Griesemer downplayed the timing as "cause for concern" and described Sucker Punch as "a studio on the rise with a bright future.Think back: What was the best part of Infamous: Second Son? Was it the Seattle skyline? The inventive, elemental superpowers? Delsin's cliché toque? Go ahead, I'll give you a moment. In March, Infamous: Second Son lead designer Jaime Griesemer revealed he was leaving the studio, days ahead of the game's release. Shortly after, God of War studio Sony Santa Monica suffered a round of layoffs and purportedly canceled a major unannounced game. However, as part of its restructuring Sony said in February it would lay off 5,000 employees across the next year, including 3,500 overseas.
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Infamous: Second Son arrived on PS4 back in March after missing the console's launch, and good chart performance suggested it helped propel the system towards the 7 million mark in April. The significance of the layoffs is difficult to ascertain. "Sucker Punch is appreciative of the tremendous work team members contributed to the Infamous and Sly Cooper series, and wishes them the best in their next endeavors." "SCEA can confirm a reduction in workforce has taken place at Sucker Punch Productions," reads Sony's statement.
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Sony Computer Entertainment America confirmed the layoffs to IGN yesterday, though it's not known how many employees at the Infamous and Sly Cooper studio lost their jobs. Sony-owned developer Sucker Punch laid off some of its staff this week, just days ahead of Infamous: Second Son standalone expansion First Light releasing on PS4.
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